New K12 Site license from Adobe!

ADOBE CREATIVE CLOUD K12 SCHOOL SITE LICENSE

Adobe is offering Creative Cloud for Education Device Licenses through a new licensing option, the Adobe K-12 School Site License. This offering is available for primary and secondary or K-12 schools only. The Adobe K-12 School Site License allows a school to install Creative Cloud for education device licenses on at least 100 school-owned or school-leased computers.

The Adobe Creative Cloud K-12 School Site License also comes with free access to the Adobe Education Exchange where teachers can download curriculum and share best practices with other teachers.

Adobe Creative Cloud K-12 Site Licenses Device Licenses are perfect for classrooms, labs, and environments where multiple users utilize the same application on a single computer without having to log-in or authenticate license ownership. Key features of Device Licenses include –

  • License for each institutional computer – rather than per user. Device licenses can only be installed on a single computer and do not allow for a second installation.
  • Online services are not included. Device licenses do not include cloud storage, Behance & Behance talent search, Adobe Typekit, PhoneGap Build, and Adobe Expert Services.

Adobe Creative Cloud for Education ushers in a new era of creativity and collaboration that gives your students and teachers everything they need to capture inspiration and work together to create amazing content across desktop and mobile. Give your students and teachers the world’s best tools and services to help them collaborate, create, and publish: Adobe Creative Cloud for Education.

Click here for more information on the Adobe Creative Cloud K12 School Site License

Click here for frequently asked questions about the Adobe Creative Cloud K12 School Site License

What’s Included in Adobe Creative Cloud for Education (Device Licenses)?

Desktop apps

  • Adobe Photoshop CC – Edit and composite images, use 3D tools, edit video and perform advanced image analysis.
  • Adobe Photoshop Lightroom CC – Organize, edit and batch-process all your digital photos in one intuitive library.
  • Adobe Illustrator CC – Create vector-based graphics for print, web, video and mobile.
  • Adobe InDesign CC – Design professional layouts for print and digital publishing.
  • Adobe Muse CC – Create and publish dynamic websites without writing code.
  • Adobe Premiere Pro CC – Edit video with high-performance, industry-leading editing tools.
  • Adobe After Effects CC – Create industry-standard motion graphics and visual effects.
  • Adobe Dreamweaver CC – Design, develop and maintain standards-based websites and applications.
  • Adobe Flash Professional CC – Create rich interactive content across varied platforms and devices.
  • Adobe Acrobat Pro DC – Create, protect, sign, collaborate on and print PDF documents.
  • Adobe Audition CC – Create, edit and enhance audio for broadcast, video and film.
  • Adobe SpeedGrade CC – Manipulate light and color in video footage.
  • Adobe Prelude CC – Streamline the import and logging of video from any video format.
  • Adobe InCopy CC – Enable writers and designers to work simultaneously on the same document.
  • Adobe Bridge CC – Browse, organize and search your photos and design files in one central place.
  • Adobe Flash Builder Premium – Build exceptional applications for Android, BlackBerry and iOS using a single codebase.
  • Adobe Fireworks CS6 – Rapidly prototype websites and applications, and optimize web graphics.
  • Adobe Edge Tools & Services – Optimize the look and performance of websites.

Mobile apps

  • Capture apps: Adobe Brush, Shape, Color and Hue – Capture inspiration around you and then bring it into your creative process across desktop and mobile devices.
  • Design apps: Illustrator Draw, Illustrator Line, Photoshop Sketch, Comp and Preview – Create layouts and draw expressively on your mobile devices, and preview mobile designs on iOS devices.
  • Visual storytelling apps: Slate, Premiere Clip and Voice – Craft visual stories and animated videos and edit with the power of Premiere Pro CC on mobile.
  • Photography apps: Lightroom for mobile and Photoshop Mix – Bring the power of Adobe digital imaging to your mobile devices with full Photoshop and Lightroom compatibility.
  • Community apps: Behance and Creative Portfolio – Showcase and discover creative work, and connect with the creative community.

Exclusive Business Features for Creative Cloud for Education (Device License)

  • Centralized administration tools. Manage and track both Complete and Single-App seats from the handy Admin Console.
  • Creative Cloud Packager. Centrally deploy apps and updates across your organization.

Oregon Trail

I was talking about doing a write up for Oregon Trail for about a week. Well, this morning I got an email from eSchool News and guess what their featured piece was on…The Oregon Trail. The author, Suzi Wilczynski, does an amazing job of explaining the significance of the game, and its new found applications in STEM education. The link to the article is below, but I went ahead and copied it into this post.

 

Oregon Trail and the true value of immersive gaming in the classroom

By Suzi Wilczynski
May 7th, 2015

Twenty-five years ago Oregon Trail changed the face of games in learning. One industry pro looks at lessons learned

immersive-gaming

 

 

 

 

Walk into any bar and ask if someone remembers Oregon Trail. They’re bound to launch into a story about fording the river and losing all their supplies, how little Mary died of dysentery, or how their family’s wagon turned over on the journey. Oregon Trail defines an entire generation of adults. There’s a certain amount of childhood nostalgia that became visible in February as the 1990 version of the game became available to play for free, via the Internet Archive.

What is it about Oregon Trail that had such a profound impact on us that we clearly remember the experience years later?

Part of the answer lies in the way in which social studies is often taught. Despite the best efforts of teachers, history classes cover so much material that often the only choice is to focus on major events, dates, and important people. Not surprisingly, many kids find that sort of rote memorization boring and never truly engage with the material. That affects both comprehension and retention. Long after the test, students might remember the date of theBattle of Hastings, but the context and significance is often lost.

Oregon Trail stemmed from the realization that kids learn more when they are learning about real people doing real things. Deeper learning happens when teachers show life and culture. If history is taught in this way, students can learn to analyze, categorize, process and communicate, and evaluate the motivation behind an action.

When kids learn about real people who lived in the past, they begin to identify with them. They are able to see history as a story made up of patterns and repeating trends, not just a list of facts to memorize. That helps make the topic relevant to students and encourages them to apply those analytical skills to the world around them. When history becomes immediate instead of theoretical, it turns into an adventure instead of a chore. History taught in an immersive way helps students become engaged, excited, and eager to learn more.

Why Choose Games?
Part of what made Oregon Trail such an effective teaching tool was that it was structured as a game. Playing wasn’t about passing a test, it was about finding a way to get little Mary to the end without a catastrophe. Embedded in that experience was a variety of important information: certain foods are more nutritious or more durable than others; wagons are complicated machines that needed as much upkeep as a car does today; diseases were far more deadly in the past than they are now due to a lack of effective medication, etc. Learning was seamlessly blended with gameplay. Certainly, students learned about the dates the Oregon Trail was used, its geography, and its significance, but they also had a first-hand look into the very real hardships of the people who used it. That emotional connection to historic events is extremely powerful, as evidenced by the number of people who remember what they learned from a short game they played as children decades ago.

Today, with the implementation of the Common Core state standards, there is an emphasis on making text-to-self connections, especially in the primary grades. The evidence shows that when students make an implicit connection between information and themselves, it is more likely the information is remembered later. Immersive games like Oregon Trail ask players, “What would you have done in that situation?” This is more powerful than just physically reading a textbook and absorbing the facts because of its emotional connection and cumulative learning effect. It forces students to draw on what they know and requires them to think differently about the information they’re receiving.

Teachers have always known that games and learning belong together. Now we have remarkable technology available to us that makes the game experience more comprehensive and interactive than ever before. Immersive gaming today quite literally puts students in the shoes of someone else, providing a link between information and experience. These holistic experiences allow players to engage with a certain time period or environment as if they were there. In immersive games, history crosses the standard curricular boundaries and becomes a vehicle to build and apply higher-level skills.

Oregon Trail was groundbreaking when it was first introduced and continues to be the gold standard against which all history games are measured. With the recent focus on STEM, social studies has taken a back seat. STEM is absolutely vital to our kids’ success, but kids also need the tools to analyze, process, and implement information that social studies courses provide. It is my hope that educators will continue to take advantage of the deeper learning provided by the immersive social studies games that have followed in the path blazed by Oregon Trail.

http://www.eschoolnews.com/2015/05/07/immersive-gaming-839/?